飞龙宝宝
圣水花费
4
稀有度
史诗
类型
军队
竞技场
埋骨深渊
上线日期
4 January 2016
目录
1 Strategy
2 History
3 Trivia
4 数据
“Burps fireballs from the sky that deal area damage. Baby dragons hatch cute, hungry and ready for a barbeque.”
The Baby Dragon card is unlocked from the Bone Pit (Arena 2). It is a short-ranged area damage flying troop with moderately high hitpoints and moderately low damage. The Baby Dragon is a small, green baby dragon with short, stubby wings. A Baby Dragon card costs 4 Elixir to deploy.
Strategy[]
It can be countered by any air-targeting troop if it is distracted by another unit. If the Baby Dragon is surrounded by troops that are not one-shot by it, such as Minions or the Minion Horde, it will be taken out very quickly since it takes multiple hits to defeat them.
The Baby Dragon's area damage allows it to effectively support and protect tanks such as the Giant and the Giant Skeleton from swarms. This is more effective due to its ability to fly, allowing it to attack without endangering itself to as many cards. However, because the Baby Dragon doesn't do much damage per attack, players should consider supporting it with other, high damage per second troops.
A lone Baby Dragon is quite easy to counter due to its low damage and relatively short attacking range. Musketeer and Mega Minion are the most effective due to their high damage per second and similar Elixir cost to the Baby Dragon.
Hunter can counter the Baby Dragon provided he is placed directly beside it, making him able to two-shot it.
If the Baby Dragon has locked on to something else, frailer troops such as the Spear Goblins, Minions or Archers can safely deal considerable damage.
If the support of a Crown Tower is available, even tanks that do not target troops or air units can soak the Baby Dragon's hits for long enough that the tower is able to take it out on its own.
If split, Archers can take it out as the Baby Dragon will not splash on to the second Archer. This can also work with Spear Goblins; however, this requires incredibly precise timing and, in most cases, another card is required, usually resulting in a negative Elixir trade.
The Inferno Tower and the Inferno Dragon are reliable counters to the Baby Dragon. Because the Infernos' damage intensifies over time against higher health units, they will take down the Baby Dragon without taking much damage in return. Although this is not a positive Elixir trade, the former will often still stay alive long enough to defend a few other troops, while the latter can be used for a counterattack.
If the opponent has placed a tank in front of the Baby Dragon, an Inferno card will burn straight through both of them, negating the combo for a major Elixir advantage. If using the Inferno Dragon, place it so that it targets the Baby Dragon first, and then the tank, to maximize the amount of health the Inferno Dragon will have remaining. This is not necessary with the Inferno Tower as its lifetime means it will decay soon regardless.
The Tesla can counter the Baby Dragon easily, although one should prioritize using it to tackle dangerous building-targeting troops if they are present.
A Tombstone can distract the Baby Dragon long enough for the Crown Tower to take it out.
The Baby Dragon pairs well with Spear Goblins. The Baby Dragon's high health and fast speed allow the Spear Goblins to damage a Crown Tower while the Baby Dragon tanks the Crown Tower's shots.
Despite its low damage output, it is not wise to ignore a lone Baby Dragon on a Crown Tower since it can inflict substantial chip damage.
It is effective to pair the Baby Dragon with the Prince since most common counters to the latter is easily decimated by the former. However, large swarms such as the Skeleton Army can still defeat the Prince due to the Baby Dragon's slow hitspeed and rather small splash radius.
The Baby Dragon can weaken Barbarians, allowing the player's Crown Towers to take care of them.
Pairing the Baby Dragon with the Inferno Dragon is a good idea since the Baby Dragon takes care of small swarms while the Inferno Dragon takes down high health units; this is known as the Double Dragon Combo. However, this combo is vulnerable to some ranged troop cards like the Wizard, Minion Horde, Electro Wizard or spells like Rocket.
By placing a Baby Dragon at the leftmost or rightmost side of the Arena, it will be able to ignore buildings placed in the centre of the Arena, thereby reducing the effectiveness of kiting.
When using this to support a Slow or Medium speed troop, such as a Giant, it is best to place the Baby Dragon a good distance behind the tank. Otherwise, the Baby Dragon will outpace them, and will get targeted first by the Princess Tower, which weakens the combo.
The Baby Dragon pairs well with the Balloon. Not only does it protect the Balloon for air swarms like Bats, but its high speed and mass can push the Balloon closer to the Princess Tower, making it arrive there earlier.
Occasionally, the Baby Dragon can be used to snipe a defensive building on the enemy side. The Baby Dragon has decent range and can fly, allowing it to attack the building without being exposed into the opposing Princess Towers.
The Baby Dragon can be used as a tank for more fragile units like Skeletons spawned from a Graveyard. Use this after your Baby Dragon has defended against something and is going for a counterattack.
The Baby Dragon has a limited area of effect with its attack. A Tornado can mitigate this, allowing it to hit more troops at once. This is more effective when it also hits an enemy Crown Tower, especially if opposing air troops are pushed towards the Crown Tower by the Tornado.
History[]
The Baby Dragon card was released with Clash Royale's soft launch on 4/1/16.
On 29/2/16, the March 2016 Update changed the Baby Dragon so that it would no longer stop its attack if its target dies during the attack animation.
On 3/5/16, the May 2016 Update fixed the "range bug" and decreased the Baby Dragon's range to 3 (from 3.5), but its effective range remained unchanged.
On 24/8/16, a Balance Update increased the Baby Dragon's hit speed to 1.6 seconds (from 1.8 seconds).
On 13/2/17, a Balance Update increased the Baby Dragon's range to 3.5 (from 3).
On 6/8/18, a Balance Update increased the Baby Dragon's hit speed to 1.5 seconds (from 1.6 seconds) but allow it to be knocked back as well.
On 5/9/18, the September 2018 Update changed the Baby Dragon's card description. It used to read "Flying troop that deals area damage. Baby dragons hatch cute, hungry and ready for a barbeque."
On 4/11/19, a Balance Update decreased the Baby Dragon's hitpoints by 4.5%.
On 5/5/20, a Balance Update decreased the Baby Dragon's hitpoints by 8%.
The 2021 Quarter 2 Update moved the Arena to unlock the Baby Dragon from Training Camp (Tutorial) to Bone Pit (Arena 2).
On 27/10/21, the 2021 Quarter 3 Update increased the level cap of all cards to 14 (from 13).
Trivia[]
It is 1 of 3 troops that are "miniature" versions of another troop in Clash of Clans, the others being the Mini P.E.K.K.A and Electro Dragon. They are smaller versions of Dragon, P.E.K.K.A and CoC's incarnation of the Electro Dragon, respectively.
According to Supercell, the Dragon from Clash of Clans was originally going to be in Clash Royale, but was then changed to Baby Dragon because the Dragon's wings were too big to cover the battlefield.
The Baby Dragon is 1 of 11 cards from Clash Royale to appear in Clash Quest, the others being the Fire Spirit, Bomber, Spear Goblins, Zap, Furnace, Fireball, Goblin Hut, Rocket, Prince, and The Log.
In Clash Quest, the Baby Dragon is revealed to have a father, the Papa Dragon.
The Baby Dragon is 1 of 9 troop cards that inspired a troop in Clash of Clans. The others are the Miner, the Night Witch, the Ice Wizard, the Bomber, the Skeleton Barrel, the Battle Ram, the Giant Skeleton, and the Ice Golem.
The Baby Dragon is the subject of 4 Emotes.
In the card's art, the Baby Dragon's tongue is blue, but in its Emotes, the Baby Dragon's tongue is red. This does not depict an enemy Baby Dragon, as the spikes on its head are still blue in its Emotes.
数据
花费
攻击速度
移动速度
部署时间
射程
目标
数量
行进方式
类型
稀有度
4
1.5秒
快(90)
1秒
3.5
空中和地面目标
x1
空中
军队
史诗
等级
生命值
范围伤害
每秒伤害值
6
720
100
66
7
792
110
73
8
871
121
80
9
957
133
88
10
1,051
146
97
11
1,152
160
106
12
1,267
176
117
13
1,389
193
128
14
1,526
212
141
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